![]() ![]() What will it take to accomplish a quality conversion? Get permission and how to go about it (although this is first, you should know the following).Any contribution, in any order in the conversion process, would be appreciated. All I ask from the giants here is to add a comment here and there. I have volunteered, as a rookie, to head up this endeavor. Most of you here at ACM are involved in your own project(s). However, they don’t discuss the details in doing it right. So why not provide a guide to do it right? I have found several tutorials that can help convert a track. People are going to convert tracks, no matter your or my personal opinions, pro or con. I read how (on RD for example) people have an opinion of racing simulation games, in many cases, based on poorly converted content. Why a tutorial? When you look at the total number of racing sim enthusiast, the majority are not modders (I have no exact numbers, it’s probably 1%?). It has been my experience that if I present a game plan, detailing how I will go about it, I get a yes, and in fact will usually get help from them. If you simply just ask can I have permission to convert your track, you may get a yes, but IF it would be me/my content, I personally would want to know how you intend to go about it, and why should you be the one to do it. I think the biggest concern is not that a person would mind giving permission, but if they have spent months, or even years, it’s their baby, and they would probably like to see it done properly. Why? For one it is the courteous thing to do. It must be said up front, and will probably be emphasized again Get permission. For now, this thread is a general discussion to get feedback for said tutorial. This thread is the start of what I hope will ultimately be used for a tutorial. Or you can play around with them manually in the plr file lines such as:įFB steer vibe zero magnitude="0.00000" // Magnitude of steering vibration at 0mph (reference point).įFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).įFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.īut I recommend just using the Low FFB setting in the game (or Medium if you also want to feel the rumble strips) and ignore the rest.After several conversations here at ACM and elsewhere, it has been agreed that there is a need for a track conversion tutorial (at some point a car conversion tutorial). There are UI mods that give access to all these canned settings, you can control waveform, frequency, and amplitude of vibrations induced by throttle and brake, etc. The Low setting gives basic FFB solely from the front wheels, the Medium settings adds bumps and vibration from kerbs and rumble strips anything beyond that adds spurious vibrations and odd steering inputs. There are many canned effects available for FFB in GTR2, GTL ,and rfactor all enabled by default if FFB setting in-game is anything but "Low". Something got lost in newer games, starting from difficulty of creating your own modsĬlick to expand."how does FFB works in GTR2? On G29 (PS3 mode, aka as G27 mode) the wheel vibrates a lot." Let's talk about this, let's help ourselves in maintaining theese beautiful games alive. Damn, I hardly can understand why someone would have preferred Rfactor to GTR2, I'm sure something got missed in theese 64bit conversions plr, but everytime you get back on track, it will result activatedĮach games have some minor issues in FFB that drive me to search a vintage wheel, but generally now Simbin's FFB results better, I don't know if was the same in 2005 and if only various FFB plugins brought Rfactor to overtake its rivals. >Spinrecovery doesn't get disabled in novice mode. >self activating spinrecovery in some mods is a nice idea finding a Panoz datasheet and then finish the gear ratios' file Some have only the first gear linked to an acceptable ratio, then all other gears have the same ratio. >Some Panoz gearboxes have horrible gears. >I can't see various upgrades on Panozes, The wheels, where you could choose between BBS, fivespokes and so on, don't change in any Esperante >There is a Lienz festival car that if you like at an its upgrade, something like "4wd international rally series", the game crashes is possible that after 15 years there are still bugs on base game? ![]() Hi all, does anybody else bought Rfactor and GTR2 on Steam? Great. ![]()
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